The Artist will be in charge of producing, optimizing and revising 3D assets for runtime/real-time purposes. He/she will work closely with Concept Artists, Game Designers, Gameplay Programmers and Animators to integrate the work into the game and verify that all the elements interact properly.
Responsibilities:
Create assets and textures in line with the project’s artistic and technical direction (references, documents, etc.).Integrate assets and textures produced in the game engine.Verify the quality of his work once imported into the game, and make improvements when necessary.Able to communicate with the level designers and modify the objects to their requirements.Use specific project tools in order to achieve best results and meet deadlines.Efficiently uses the texture space and takes into consideration the pixel ratio.Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents).Able to fast learn technical constraints of platforms, engines and software.Understand and apply graphic principles.Use artistic references to improve visuals.Able to take a painted concept and turn it into realistic 3D model.Able to micro plan and time estimate his work.
Qualifications
Experience in hard surface modeling Understanding of the complete production pipeline (low poly, high poly, baking, texturing and as well as integration into the Engine)Experience in creating PBR materials and realistic textureAbility to work with CAD modeling (understanding the principles of CAD software)Ability to work with technical documentation and drawingsGood notion of proportions and a good eye for the detailAble to fast learn technical constraints of platforms, engines, and softwareAble to take a painted concept and turn it into a realistic 3D modelAble to micro plan and time estimate his work
Desirable (optional)
Knowledge of ZBrush is considered a plusKnowledge of Marvelous Designer will also be a plusPrinciples of rigging and animation is a plusUnderstanding of real-time computing constraints is a plusBasic gameplay and level design knowledge
Job DescriptionThe Artist will be in charge of ...
Компания: UbisoftГород:, Kyiv,
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Senior Weapon Artist [Rainbow Six Siege]
Job DescriptionAs a Senior Weapon Artist at Ubisoft Ukraine, youll be ... the guidance of the Lead artist and collaborate effectively with other Weapon artists across the team· Participate ... world. If youre a seasoned artist with a passion for creating ...
Компания: UbisoftГород:, Kyiv,
Зарплата: Размещено:
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Senior Weapon Artist [Rainbow Six Siege]
Job DescriptionAs a Senior Weapon Artist at Ubisoft Ukraine, youll be ... the guidance of the Lead artist and collaborate effectively with other Weapon artists across the team· Participate ... demonstrated expertise in real-time weapon asset creation in a game ...
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Компания: UbisoftГород:, Kyiv,
Зарплата: Размещено:
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Senior Concept Artist (Weapons & Props) [Rainbow Six Siege]
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... Department of State Office for Weapon Removal and Abatement (WRA) with ... IP’s mine ERW clearance (Conventional Weapon Destruction -CWD) and EORE activities ... , commercial mine action, arms control, weapon contamination, and or military engineering ...
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Компания: United TechГород:Kyiv
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unitedtech.ai
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www.whaleapp.com
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